My friend Eloy very often reminds us to listen charitably when we have discussions about RPGs or other subjects. I would implore you to read charitably as I discuss today’s topic.
Very often, we have characters who are charitable in some way, shape, or form. Some of them literally go on quests to save the world, whereas others are simply nice people and will gladly help those in need. Many years ago, I had a character who had an ulterior motive.
One of the most interesting spells in the Lamentations of the Flame Princess game is the first-level spell “summoning”. Without going into all the details, you can essentially summon a horrific entity from beyond into our world and attempt to get it to do your bidding. Your chances are not good if you just cast a spell and try to strike up a conversation. That will predictably end in your death ~ if you are lucky.
However, one can spend a ridiculous amount of money to purchase all sorts of precious materials to stack the odds in your favor, or…you can go the cheap route and sacrifice several creatures when casting the spell. Of course, human sacrifices carry the most weight. The only problem is it still requires a large amount of helpless victims, so where in the world are you gonna get 40 sacrifices, or however many it was that you needed?
I did the math. I knew precisely how many victims I was going to require, and this magic user was not a nice fellow by any stretch of the imagination, so it was very in character as a long-term plan. He did the only thing that made sense.
Outside the money he needed for spellbook and safehouse maintenance, he gave all of the money he made to the local orphanages. The goal was to become a trusted benefactor of these institutions so he could come and go at will without raising any suspicions.
Fortunately or unfortunately, that plan never came to fruition, as he met his untimely death, as characters often do in that game. The world was spared the horror of his machinations, but it just goes to show you sometimes you should look a gift horse in the mouth. You never know what’s in there.


