A lot of times, we track the health of our characters, but how often do we track their strain? As well as I do, I know that while we’re not about to keel over due to physical injuries, a lot of us are under a considerable amount of strain in our daily lives. This stress or pressure adds up. Why wouldn’t it be the same for our characters?
Fantasy Flight Games’ Star Wars actually has a stress tracker. Other games have something similar: Stress, Resolve, Sanity, etc. They all pretty much track the same thing, although sometimes it might be game-specific in terms of the nuance or exactly what that’s supposed to represent, but it all lives in the same house.
How exhausted are you? How stressed out? How shot are you physically, emotionally, mentally, spiritually? The mechanical effects can be interesting. However, in my experience, the bigger effect is that it’s a wonderful prompt for getting an idea of how your character is doing and how to role-play them because of that.
In the absence of these mechanics, I still naturally take into account how the character is doing and play them accordingly. If you’re like me, you really start to get inside their head, or maybe they start to get inside yours. Is there a difference? Who can say?
The point is I start thinking like them, and feeling like them, and acting like them, and that comes out. Sometimes the strain and stress is quite palpable. They’ve had it, and it shows. I think this makes them far more human, and that is quite satisfying, don’t you think?




